This is a capture of me playing through Super Mario Land for the Game Boy. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
I couldn't redo my Super Mario Land 2 playthrough in 60 fps without also redoing the first game, so here's the original Super Mario Land - in 60 fps. This time it's a no-death run as well.
I first played Super Mario Land shortly after I received my Game Boy for Christmas of 1990. I know my cousin had a copy of the game, and perhaps a friend did, but I didn't receive my own copy until around Christmas of 1994 when I received this game and Wario Land as gifts. So early on I was just playing other people's copies and enjoying every minute of it.
Super Mario Land is an excellent platformer with some wonderful music. The flying and underwater stages are also fun. They remind me of Batman, another excellent Game Boy game that I grew up playing.
I always thought it was interesting how Nintendo went with the simple graphics from the first Super Mario Bros. title in this game even though Super Mario Bros. 2 had already been released in the U.S., and Super Mario Bros. 3 had been released in Japan. It certainly has its own charm.
Super Mario Land is short, but a no-death run is still challenging because of the odd physics in this game. Mario runs and falls really fast, plus he's wider than the individual blocks he's forced to land on, so it makes aiming your jumps even more difficult than in the original Super Mario Bros.
I had a few close calls in this playthrough that you'll probably notice. Enjoy the new footage.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at a native 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
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I had the game exactly like this: